Modders have managed to run an unofficial build of Nvidia’s upcoming DLSS 5 on a variety of games, after a piece of the technology surfaced in an early‑access version of NBA 2K27. Members of the RenoDX modding community on Discord say they extracted the “Neural Rendering” file and first applied it to Control before expanding to other titles, according to reports from Notebook Check and VideoCardz.
Leaked Technology Finds Its Way Into Popular Titles
Demonstrations show the effect on Control’s protagonist, Jesse Faden. With the “Neural Uplift” option turned off, her face appears smooth and uniform; enabling the preset adds paler skin, more visible laugh lines and what looks like smudged makeup. Similar visual changes have been posted for Skyrim, GTA V, GTA San Andreas, Palworld and Final Fantasy VII Rebirth. In the GTA San Andreas clip, the filter sharpens CJ’s facial features, deepens shadows and shifts city lighting from warm to cooler tones as sliders are moved. Palworld footage highlights increased definition on its cartoon‑style characters, while the Final Fantasy VII Rebirth test notes a dramatic drop in frame rate.
Performance Impact and Community Reaction
Performance penalties are significant. One tester reported that FPS fell from roughly 90 to 29 when adjusting sliders in GTA V, and another said the mod “halves” their FPS in Final Fantasy VII Rebirth while “swapping between presets eats a TON of VRAM.” The mod initially ran on Nvidia’s unreleased RTX 50‑series chips, but VideoCardz confirms that users have also gotten it working on RTX 4090 and RTX 4080 GPUs.
Community reaction is split. Some players praise the added definition and lighting realism, while others dismiss the look as “AI slop,” comparing it to generic photo‑filter effects. The mixed sentiment mirrors the response to Nvidia’s official DLSS 5 preview demos, which displayed the technology in Resident Evil Requiem, Starfield and Hogwarts Legacy. Those demos sparked criticism over “yassified” or overly generic character appearances, prompting concerns that AI‑driven rendering could override developers’ artistic intent. Nvidia CEO Jensen Huang responded that DLSS 5 “doesn’t change the artistic control,” and the company plans an official launch later this fall.
Nvidia first announced DLSS 5 in March, describing it as an AI‑driven solution that delivers real‑time photorealistic lighting and material rendering. The initial showcase videos generated immediate pushback, with many gamers complaining that characters looked overly “yassified” or lost their distinctive style. The company’s stance, articulated by Jensen Huang, is that the tool is meant to augment visual fidelity without stripping developers of creative control. The official rollout is slated for the coming fall.
Norman Pearlstine is the Chief Editor of News Raise and focuses on Business news. His responsibility is to oversee the editorial content including business, commodities, personal investments and the stock market.




