Developer Brandon Thomas, known for the ArtCraft project, announced that he and a handful of contributors have produced open‑source versions of seven applications from Adobe’s Creative Cloud suite. The effort, carried out with the assistance of artificial‑intelligence tools and the Rust programming language, resulted in functional alpha builds within a matter of days.
Motivation and rapid development
Thomas explained on the Hacker News forum that his primary trigger was Adobe’s “dark‑pattern” cancellation policy, where annual plans billed monthly impose early‑termination fees that many users overlook when they sign up. He also voiced dissatisfaction with the current Linux and open‑source landscape, noting that “I’m sick of GIMP, Krita, and Inkscape being the best Linux and open source have to offer.” Determined to provide a more compelling alternative, Thomas turned to AI‑assisted coding and Rust’s performance‑oriented architecture to accelerate development.
The resulting suite, collectively dubbed ArtCraft, includes recognizable counterparts to Photoshop, Illustrator, Premiere, and four other Adobe tools. Thomas describes the releases as early‑alpha software, acknowledging that they are far from feature‑complete but expressing confidence that they could reach parity with Adobe’s offerings within a few months. The project quickly attracted attention on GitHub and Reddit, where developers and hobbyists have begun testing the applications and offering feedback.
Early impressions and remaining gaps
One of the most visible products, PhotoCraft, mirrors Photoshop’s layout, menus, and basic editing capabilities such as layers, filters, and support for PSD files. However, reviewers have identified several functional shortcomings. Users reported that certain filters fail to generate expected results, and compatibility with Photoshop’s native effects remains inconsistent. While some of these issues have already been addressed by the developers, others persist, underscoring the gap between a visual replica and a fully reliable professional tool.
Adobe’s software benefits from decades of iterative refinement, extensive testing, and a large user base that depends on stability for complex projects. In contrast, ArtCraft’s tools are still in the infancy stage, and professionals are likely to remain cautious about adopting them for mission‑critical work until reliability improves.
Implications for subscription models and future projects
The rapid creation of credible alternatives raises questions about the sustainability of subscription‑based software models. Thomas noted that his team’s ability to produce functional clones without large budgets could force established vendors to justify recurring fees more convincingly. If AI tools such as Claude can automate large portions of code generation and debugging, smaller teams may increasingly challenge the dominance of companies that rely on subscription revenue.
Thomas is not limiting his efforts to Adobe’s ecosystem. He is concurrently developing WordCraft, GridCraft, and DeckCraft—open‑source attempts to replicate Microsoft Word, Excel, and PowerPoint. All three have functional alpha versions, though they are also far from replacing the Microsoft Office suite. The swift progression from non‑existence to downloadable builds illustrates how AI‑enhanced development can compress timelines that traditionally spanned years.
While the current implementations are not yet ready for professional deployment, the experiment demonstrates a proof of concept: experienced developers, equipped with AI assistance, can lower the barriers to entry for creating sophisticated software. Whether future projects will evolve into commercially viable products or remain community‑driven remains to be seen, but the precedent set by ArtCraft suggests a shifting landscape for software creation and distribution.
Steve Lopez is a Senior Editorial Columnist and Health & Public Policy reporter for News Raise. Steve focuses on healthcare advancements, medical technologies, and public health policies.




