Gamescom’s 2024 show floor was crowded with thousands of titles across every genre, but the event’s most talked‑about releases were conspicuously absent. Despite a packed schedule and every exhibition booth sold out, neither a Grand Theft Auto VI demo nor a Final Fantasy VII: Revelation showcase appeared, even though the former was announced via Netflix the night before and the latter had been heavily featured during Opening Night Live.
Notable Absences on the Main Floor
Organisers and visitors noted the lack of a GTA VI demo or display, a decision the author of a recent column described as understandable given the franchise’s massive brand power. Likewise, the anticipated Final Fantasy VII: Revelation demo was missing, a disappointment for fans who had seen extensive footage during the opening broadcast. Marvel’s Wolverine game also advertised across Cologne but did not maintain a physical stall or activation at the event.
Nintendo occupied almost half of a single hall, yet the upcoming Switch title Fire Emblem: Fortune’s Weave – slated for release in the coming weeks – was not available for hands‑on testing. Instead, Nintendo highlighted Switch Sport Resort, slated for an October launch, and several mature‑grade games that appear intended to demonstrate the capabilities of the upcoming Switch 2 hardware.
Indie Demos That Stood Out
The column’s author highlighted several indie projects that received dedicated demo stations and attracted long queues. Bytten Studio’s Cassette Beasts 2002, published by Raw Fury, expanded on its predecessor’s monster‑taming formula with a fully rendered 3D world, sharper combat animation, and a new “nemesis‑style” system inspired by Middle‑earth: Shadow of Mordor. In this system, defeated monsters can mutate into enhanced versions that later return for boss‑style battles or occasional assistance, adding strategic depth to the gameplay loop.
According to the author, the sequel’s development was funded by the success of the original title, allowing for a larger production scope. The game’s release is scheduled for March 2027.
Another highlighted indie was Box Knight from We Made A Thing Studios, an Australian studio based in Adelaide. Launched at Gamescom, the title is a 2D multiplayer brawler set in a hellish office tower. Players climb the tower, confronting increasingly sophisticated enemies. The design draws inspiration from classic shooters such as Doom and Halo, requiring players to eliminate foes in a specific order on each floor. The game incorporates a deep upgrade system and roguelite mechanics, offering strategic choices beyond simple button‑mashing. The developers acknowledge that the title has flown under the radar despite its unique art style.
Lucid Rain Studios of Canada presented INFERNUS, a horror‑themed deck‑builder that blends stealth, strategic card play, and tarot‑inspired mechanics. The demo featured a short glimpse of the game’s hellish setting and introduced alien‑adjacent face‑hugging enemies. While still in early development with no confirmed release date, the studio suggested a possible launch as early as late 2027.
Additional indie demos that caught the author’s attention included:
- Frostliner, an Australian tribute to the film Snowpiercer, combining resource‑management and strategy mechanics.
- Hope in the City, a Canadian point‑and‑click mystery set in northern China, praised for its art style, storytelling, and voice acting.
- Into the Dead: The Darkest Days, a New Zealand survival simulation that tasks players with managing a zombie‑infested hideout, reminiscent of Fallout Shelter. The game is currently in early access on Steam.
Major AAA Demos and Their Impressions
Beyond the indie showcase, several high‑profile titles offered playable demos. Grinding Gear Games, a New Zealand studio, presented a 20‑minute demo of Path of Exile II. The author, who identifies as a Diablo fan, noted that the sequel feels heavier, emphasizing parrying and blocking over dodging. The demo featured the new duelist class, the only sword‑wielding class in the game, and demonstrated expanded complexity and customization options compared with the original. A full release is scheduled for December 11.
KONAMI, in collaboration with France’s Evil Empire, displayed Castlevania: Belmont’s Curse. The demo was described as polished, with a well‑balanced map that guides players subtly, combat that is intricate yet accessible, and bosses that become manageable after learning their patterns. The demo suggests a strong metroidvania experience, with an expected release in October.
Capcom’s Mega Man: Duel Override offered a challenging three‑stage demo culminating in a final boss encounter. The author highlighted the “custom chipset mode,” which lets players adjust Mega Man’s abilities before each stage, providing a degree of difficulty moderation. However, the demo also featured instant death upon falling off any platform, leading to a restart, which the author cited as a point of frustration.
Collectively, the demos underscored a trend toward more demanding gameplay mechanics and deeper customization, reflecting broader industry movements toward player agency and replayability.
Overall, Gamescom 2024 delivered a dense array of playable experiences, ranging from horror‑infused deck‑builders to heavyweight action‑RPGs. While the absence of marquee titles such as GTA VI and Final Fantasy VII was noticeable, the event’s robust indie presence and the quality of major demos provided ample material for enthusiasts and industry observers alike.






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